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I haven't posted much recently, but that doesn't mean i've been inactive. In fact, as many of you have noticed, v2.4a is out and is the closest release to a full speed NDS hardware so far. Up to now, there are still some network options (Specially wi-fi) to code, but sound and speed acceleration are practically done (Even though some settings were hacked, but that isn't much of a problem).
There isn't much to talk about the current release, but i'll let you know that the next one won't be focused around wi-fi, but to achieve stability between speed and graphics issues, without losing much on one of them. I'm working on the DMC (Dynamic memory control), specially on the cache and TCM, trying to get to coordinate some lacking features, such as Read allocation methods and pseudo-random replacement algorithms.
As of now, some games are running smoothly and a couple of freezing bugs have dissapeared. I was specially concerned about games that froze at a certain Frame rate, or through other unexpected bugs. It was one of the main problems with no$ since most games were playable up to the point when the cache failed to allocate memory, even if the graphics were being displayed correctly.
And that's it for now. No more chit chat, as this topic is long and boring (Though very important). I'll leave you a few screenshots as well:

I haven't posted much recently, but that doesn't mean i've been inactive. In fact, as many of you have noticed, v2.4a is out and is the closest release to a full speed NDS hardware so far. Up to now, there are still some network options (Specially wi-fi) to code, but sound and speed acceleration are practically done (Even though some settings were hacked, but that isn't much of a problem).
There isn't much to talk about the current release, but i'll let you know that the next one won't be focused around wi-fi, but to achieve stability between speed and graphics issues, without losing much on one of them. I'm working on the DMC (Dynamic memory control), specially on the cache and TCM, trying to get to coordinate some lacking features, such as Read allocation methods and pseudo-random replacement algorithms.
As of now, some games are running smoothly and a couple of freezing bugs have dissapeared. I was specially concerned about games that froze at a certain Frame rate, or through other unexpected bugs. It was one of the main problems with no$ since most games were playable up to the point when the cache failed to allocate memory, even if the graphics were being displayed correctly.
And that's it for now. No more chit chat, as this topic is long and boring (Though very important). I'll leave you a few screenshots as well:


